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There is also much less focus on the darkness this time around. Completing certain objectives gives Sam access to new weaponry and gadgets, while losing too much trust with the JBA gives Sam less access to the headquarters, which makes his NSA objectives more difficult. For a number of these, it is possible to please everyone, but sometimes the goals are mutually exclusive and Fisher must choose one or the other. There are restricted areas that Fisher will have to enter if he wishes to complete NSA objectives, but being caught in these zones by the JBA is a trust penalty. During these missions, the NSA tasks Fisher with gaining info and the JBA wants Fisher to prove himself. This works fairly well, especially in the missions at the JBA headquarters. If you are able to complete JBA objectives, you gain trust with their organization. Both the NSA and the JBA have different levels of trust that are gained and lost through the completion of objectives. The use of the conflicting objectives adds a new element of choice to the gameplay. The camera also does a fairly good job except for a few instances where it comes in too close when Sam attempts certain actions. When the camera pulls in too close, however, his facial features are a bit lifeless a minor complaint compared to the stunning environments and detailed character models. Both of these elements also help make the experience more immersive.Īs usual with the Splinter Cell series, the graphics are very well done. There are also no onscreen indicators of Sams life a la Fight Night 3, so you must tell how close to death Sam is by a reddening field around the screen.
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Also, Ubisoft replaced the text menu of Sams actions with a visual cue, so that now when you want to open a door, youll see an icon of a door opening instead of the text box that let you choose how to open the door. This method really helps to bring the player into the game world, as you dont feel that youre just being dumped into mission after mission.
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This includes swimming under frozen lakes to reach goals or parachuting. One excellent addition to the gameplay is that the gamer actually gets to play out the infiltration method. We dont get to spend much time in prison or with a depressed Fisher, as when the game starts hes all business again, albeit a little darker than before. While the story is fairly well done, the player doesnt get to feel the emotional impact as much as expected as the game begins in earnest with a jail break after Sam has already gained enough trust with a member of the JBA. This sets Fisher into a downward spiral which ends with him taking this dangerous assignment as a double agent within the JBA. Immediately following the completion of the mission, Sam learns that he has lost his daughter. The game begins with a training mission wherein Sam loses his cocky and impulsive partner in training.